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Paperback Designing Visual Interfaces: Communication Oriented Techniques Book

ISBN: 0133033899

ISBN13: 9780133033892

Designing Visual Interfaces: Communication Oriented Techniques

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Format: Paperback

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Book Overview

This volume focuses on design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture... This description may be from another edition of this product.

Customer Reviews

5 ratings

Excellent, graphics oriented treatment

This book should certainly not be your first book on GUI design. You might want to check out Alan Cooper "About Face", Johnson "GUI Bloopers" or a similar one which focuses in a broad way specifically on GUIs. If you are interested in Web design you might prefer the excellent "Don't make me thing" from Steve Krug. Even if you want to look at GUI design with a strong graphics bias you might first want to read the beautiful books of Tufte.Having said that and you still make it to this book. You get an excellent treatment of the graphic aspects of design in general and at many places with special applications to GUIs. Examples are posters, maps, public transportation information, different GUIs including the NextStep. If you like Piet Mondrian, the Bauhaus ... then you enjoy the positive examples a lot. The book gives some theoretical background and tries to help build our taste by showing good and bad solutions to design problems. The pictures are well reproduced (mostly black and white) and of good quality. The cover of the book is somewhat horrid (on line order saved me here from not buying it). Also it is extremely soft cover - way too soft for such a valuable book.

Design (with a capital D) for programmers

Does everybody criticize your user interfaces but nobody seems to have any useful suggestions? This book is for you! Have you been expected to make user-friendly interfaces, but you have absolutely no background in design? This book is for you!"Designing visual interfaces" provides an introduction to visual design that is very accessible to engineer types (like myself). Although people's reactions to various designs are "touchy-feely", the process to creating a good design is surprisingly scientific. You don't have to be an especially creative type of person to avoid the common pitfalls.The book covers two or three related aspects of design in each chapter (such as Scale, Contrast, and Proportion). The first section of each chapter describes the principal variables that control those aspects. The simplest possible examples are presented first, typically black and white line drawings, then examples from industrial design and finally some examples from actual user interfaces. Then a "common errors" section shows examples of graphical user interfaces where these aspects of design are out of balance. Finally a "techniques" section gives handbook/cookbook approaches to avoiding the common errors. This section includes before and after screenshots.The presentation is wonderfully uniform and consistent. Rather than using contrived examples, the authors have found real-life examples (many of which you will recognize) for all of the common errors.This book does not cover how to map a problem domain to a user interface. It is assumed that you already understand the problem domain. It is not a style book for a particular operating system (the authors advocate using the vendor's guidebooks). What the book does is provide an introduction to basic design principals and set of procedures that you can follow to avoid the common pitfalls. Creative endeavors can take an undeterminable amount of time to achieve a desired reaction, but if you follow the author's procedures, which will take a consistent amount of time and effort, you will at least have done due-dilligence and have a professional looking product whose looks are guaranteed not to be a turn-off.

First-Rate Introduction to Principles of Interface Design

This is not a list of rules; it's a look at the underlying principles of interface design. Mullet and Sano take a point-by-point tour of the basic principles of visual design, bringing in good examples from a wide range of real-world products. Their examples range from computer interfaces to street signs. The authors do a fantastic job of illustrating these basic ideas; even the layout of the book is its own example. By itself, this book won't give you the recipe to program a good UI, but it will give you a starting point from which to build *great* UIs. Everyone involved in programming and designing software should read this book several times.

One of the top five books in GUI design

This is a great book if you know how to use it. Its not for people looking for cookbook approaches. Rather, it provides well argued information about the underlying principles of visual design. The authors ilustrate their points about grids, layout, typography, and color by showing examples of top notch efforts by some of the best information designers in the world. Classic examples like the London subway maps and the National Park Service brochures are illustrated, along with excellent explanations of the design principles that make these particular design so successful.The aurthors then go on to show how these examples can be applied to GUI design. And they are very gutsy as they show actual examples from actual software products that are "design failures". In fairness, they also show examples of well designed software, with explanations of why the design works so well.This book is for a person who's willing to invest some time to learn about things like information hierarchies and information design. Like playing a piano, this isn't something one can master over night, but also like playing a piano, it has its own vast rewards.

If you design graphical UIs, you need this book

This is the best book I've ever seen on how to design the graphical part of graphical user interfaces. I knew there was a whole world of knowledge out there in the graphic design community that could be applied to interface design, but that was inacessible to me until I read this book. This is NOT an introductory book on interface design. If you haven't had coursework or other design experience yet, you should pick up a more comprehensive and introductory book first.
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