This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic... This description may be from another edition of this product.
The book is a great resource for anyone starting out in 2D game development. The author Ari Feldman has been VERY generous to allow an EBook version (Yes the entire book in PDF format!!!!) to be distributed for free from Yoyo Games. [...] Thank you Ari for a wonderful book and contribution to the game community!! Also YoYo Games distributes GameMaker (there's a free version) to easily make 2D games quickly without any programming.
Excellent reading ! Great tutorials !
Published by Thriftbooks.com User , 24 years ago
With this book you can learn the ins and outs of designing game graphics. It explains in detail how to use certain kinds of colour and their meaning. Also, how to write design documents is explained. So, if you're stuck at programming levels for a great platform or you're not sure about applying a certain colour for a shoot'em up, then this is the book for you. It comes with a CD crammed with utilities, outstanding artwork by Ari Feldman, and more than I can write in this review. So, buy this book: you won't regret it.
This is an instant classic.
Published by Thriftbooks.com User , 24 years ago
I teach Shockwave game creation classes at the local university (can't name names) and I would definately recommend this book for those interrested in creating their own 2-D game graphics.Quite infrequently a book comes along that stands above all others. "The Ultimate Game Developers Sourcebook" is an example, and so is "Designing Arcade Computer Game Graphics". Both books mentioned fall into a unique category. Most computer books that I have bought have eventually been traded to a used book store for other computer books, or worse, fiction. The average shelf life of a computer book in my office, and in my classroom, is about 1 year. This book, like the previously mentioned book, is different. They are books that I will never give up. The information provided within is priceless. Ari Feldman has definately done his research, and has created a book that no programmer should be without. I recommend this book to all of my students. Even though the specific types of graphics covered by this book are a little dated, they are perfect for the independant game developer. Most professional games today use 3-D graphics, so most artists are simply creating textures. This book covers "old-school" game graphics, and even though this book is a few years late, in my opinion, it is still a valuable addition to any programmer's library.If you create Shockwave games, or any other game for that matter, you need this book.
Finally a book about 2D graphics!
Published by Thriftbooks.com User , 25 years ago
It took many years, but finally a useful book about how to make graphics for games has arrived. There aren`t any other good books about this subject, which is really sad. The good thing is that this is THE book about graphics. Ari, you did a great job, and this book is absolutely recommended for anybody wanting to either know how to make games, understand how games work or just wanting to know how to make graphics for fun. Excellent!
Graphics Design for the Hopelessly Lost
Published by Thriftbooks.com User , 25 years ago
This book is for anyone who wants to design game graphics, but has trouble learning how to properly use the graphics tools that are available to them in the most popular packages. It is the only one that I have found that effectively tackles the subject of sprite creation from the artists standpoint.The table of contents are:1. Arcade Games and Computer Game Platforms 2. Designing for Different Display Modes 3. Image Compression and Graphic File Formats 4. Files and File Management 5. Evaluating Graphics Creation Tools (Brush, Shape, Block, etc.) 6. Essential Graphics Tools (Dos and Windows packages and utilities) 7. Color and Arcade Game Graphics 8. All About Color Palettes 9. Arcade Game Animation 10. Fonts and Arcade Games 11. Planning Arcade Game Graphics 12. Hands-on Arcade Game Project - Fish Dish 13. Miscellaneous Topics and Final Thoughts
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