Introductory Chapter: Thinking Research. - Part 1: Design Thinking in Various Contexts. - Design Thinking - A Fruitful Concept for IT Development?. - A Unified Innovation Process Model for Engineering Designers and Managers. - Product Differentiation by Aesthetic and Creative Design - A Psychological and Neural Framework of Design Thinking . - Part 2: Understanding Design Thinking. - Re-Representation: Affordances of Shared Models in Team-Based Design. - The Co-evolution of Theory and Practice in Design Thinking - or: "Mind the oddness trap!" . - Innovation and Culture: Exploring the Work of Designers across the Globe. - The Efficacy of Prototyping Under Time Constraints . - Part 3: Tools for Design Thinking. - An Instrument for Real-Time Design Interaction Capture and Analysis. - Tele-Board: Enabling Efficient Collaboration In Digital Design Spaces across Time and Distance . - Physicality in Distributed Design Collaboration . - Part 4: Design Thinking in Information Technology. - Bringing Design Thinking to Business Process Modeling. - Agile Software Development in Virtual Collaboration Environments. - Towards Next Generation Design Thinking: Scenario-Based Prototyping for Designing Complex Software Systems with Multiple Users . - List of Contributors
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