Skip to content
Paperback Cutting Edge Direct 3D Programming [With *] Book

ISBN: 1576100502

ISBN13: 9781576100509

Cutting Edge Direct 3D Programming [With *]

Direct 3D is a flexible library that allows developers to create 3D applications while requiring only a minimal understanding of advanced graphics topics. This text is intended for developers who need... This description may be from another edition of this product.

Recommended

Format: Paperback

Temporarily Unavailable

1 person is interested in this title.

We receive 2 copies every 6 months.

Customer Reviews

5 ratings

This book opens the door to state of the art programming!

I'm a final year student of Software Engineering at the University of Westminster, London , England. I have been using this book for my final project, and I can say that is is the best practical introduction to D3D ever! The examples are really good and even work fine in NT4. If you want to get into DirectX or D3D get this book. Honestly.

Great Book. Forget the rest and read this first!

I have been tackling with Direct3D through a couple of books now, first being Awsome Power of DirectX/3D and it was this book (Cutting Edge 3d) that finally made sense of it. The book is well written and pulls the reader through the LOGICAL and COMPLETE steps to creating D3D Retained Mode apps. The previous book mentioned (Awsome Power.. )is terribly written with gaps left in the reader's mind as to the structure of the code. I Finally got it~!! This may or may not be a full 5 star book, but it is definately the best book I've seen on this specific subject, so I gave it the best rating.

A great book for beginning your quest into Direct3D/DirectX

I am established Visual C++ developer and have just completed reading this book, my first Direct3D book. It is an easy read, yet it is well written and does a very good job of explaining the components of a Direct3D program. The only problem is that it only covers Retained Mode. However, RM is the best way to get a jump start in DirectX.

A very accessible introduction to D3D RM using MFC.

This is an introductory text on D3D and only covers parts of Retained Mode. For a computer book it is EXTREMELY well written. MFC is used for all the programs. This allows the author and reader to concentrate, after the obligatory MFC chapter, on the D3D issues. The 3D app-wizard, which is included on CD, is a great tool for allowing a person to create a quick program to test out different features of Retained Mode. The format of each chapter is repetitive, which is kind of annoying yet it does allow you to concentrate on what is different and new from the previous chapter. I found it very useful as an introduction and will be purchasing other titles by the author.

Kick starts programmers into the boundless world of Direct3D

Programming doesn't have to be confining. If you are a programmer feeling claustrophobic this book will allow you to explore the world of Direct3D. After introducing you to the essentials of Direct3D's API, you begin coding Direct3D applications. Each application explores a notable area of Direct3D development such as texture mapping or animation. Bottom line - if you want to code with Direct3D, buy it.
Copyright © 2023 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured