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Paperback Cutting Edge 3D Game Programming with CD-ROM Book

ISBN: 1883577705

ISBN13: 9781883577704

Cutting Edge 3D Game Programming with CD-ROM

Complete with a CD-ROM full of game-programming tools, this package covers all the hottest 3D game programming techniques, including 3D morphing, digital sound effects, collision detection, and more.... This description may be from another edition of this product.

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Format: Paperback

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Customer Reviews

5 ratings

3D Game Programming Starter

I am a self taught C++ programmer, and read this book over, and at first was excited at the information it presented, however the complicated mathematics of matrices, and the very simple explination left me in the dark. I decided to go and write my own 3D engine, after many tedious hours of developing the 3D conversion code, I decided to pick the book up again, everything seemed so much clearer now, the information is very concise, and to the point. However the source code, only compiled on my Borland C++ 4.5 compiler, with some of the functions rewritten to handle the code without an assembler. This book is a must have for learning, but don't expect to get a fully working engine, without some work on your side. I felt the work on my side, only helped my growing interest in programming. ENJOY!

Great for those who know C++

According to the title it says you have to know C++. I mean OF COURSE! Why would you buy a 3d programming book (for c++) if you didnt know C++ well? Ok, Let's go on with the review; You don't have to know much math, but it would be good if you had somebody to teach you the basics of trigonometry. I, myself haven't finished grade school, so it would be wrong to say that this is only for College graduates and such. If you aren't from an English speaking country, I suggest you learn some serious English math lingo. Anyhow, I think this is a well written book (DeGoes is doing a great work!) with lots of explanations of almost every line of code. I have only read one fifth of the book, so I shouldn't speak of things that are yet to come. But my impression so far is that this is THE book if you want to learn 3d game programming.

EXCELLENT! But you'd better know your C++

This is an excellent 3D game programming book, the best I've seen, and it has a lot of technical (mathematical) stuff, which is usually good. He evens shows you how to create Win95 3D games. But for those of you using Borland C++, is doesn't seem to work without the DOS PowerPack, which is also stated in the book, so be careful. Rather than that, it's definitly worth the money!

Excellent

This is the best book i have found yet that describes the basics of 3D game design. True, there are new ways of doing things in 3D like Direct3D and OpenGl, but if you want to know how these things work this is the book to do it. Before i ever read anything about DirectX, i read this book. When i began using DirectX, i was amazed by the corellations i found with this book. The only reason it doesn't get a perfect 10 is because discussions on Polygon Sprites and Sound effects were very weak. Also, if you don't have the Programming Lanquages the author uses, you will have to rewrite some of the code( been there done that ). But if you want to learn how 3D engines work, this is an excellent book. The texture mapped worlds look excellent.

This is the best C++ Game Programming book I have read.

This book shows how anybody can be a 3D game programmer. I liked the extensive use of the Object Oriented language. Most books claim to be object oriented, but they turn out to use it seldom, if ever. John De Goes truly uses the techniques of a good C++ programmer. He does not take shortcuts or use "Hacked" code. He really does try to teach the reader how to make a 3D game engine using line by line, and easy to follow code. This book is the best C++ game programming book I have ever read
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