The internet is gone. The phones are locked away. The adventure is just beginning.
For readers who love City Spies, The 39 Clues, and high-stakes mystery adventures filled with puzzles, conspiracies, and dangerous secrets.
Andy Wagner's summer collapses the moment he walks straight into a river-because he was too busy watching videos to notice it was there. His parents have had enough. Their solution? Camp Digi-Detox, a strange program hidden inside a crumbling college dorm. Devices are banned, and kids spend their days transcribing dusty handwritten documents into a secret database.
Andy expects boredom. What he finds is a conspiracy.
When he and three other campers hatch a daring plan to reclaim their confiscated phones, they uncover something far bigger: a clue to the Bedlam, a legendary ship that vanished centuries ago while carrying a powerful artifact within its hull.
Ruthless enemies are closing in on the artifact. To stop them, Andy must unite a team of unlikely allies:
Dora, who spots patterns no one else seesTrish, whose acting skills make deception second natureFelix, a tech whiz itching to outsmart the systemIf they can't crack the Bedlam's secrets in time, the artifact could rewrite history in ways that erase everything-including their very existence.
Cracking Time is the first book in The Uncrackables, a fast-paced mystery-adventure series packed with puzzles, danger, teamwork, and explosive discoveries-perfect for readers ages 8-14 who love solving secrets and uncovering the truth.