
1 Graphics primitives and scan conversion 2 Polygons and clipping algorithms 3 2D 3D transformations and projection 4 Segment and animation 5 Shading and hiidden surfaces 6 Curves and fractals

1 Basic Concepts 2 Polygons and graphical transformations 3 three dimensional transformations and projections 4 Segments windowing and clipping 5 Shading animation and gaming 6 Curves and fractals