Modern graphics 'shader architecture' provides unprecedented access to graphical functions and processing power. With this full-color book , programmers can harness its capabilities. Written by a professor for his students, skills are developed with carefully designed exercises. Part historical, part theoretical, and totally practical, this book develops all the software needed for an application that includes: faceted shading, smooth shading, texture-mapping, bump-mapping, displacement-mapping, model and image file access, meshes, curves, patches, quaternion arcball, model articulation, anti-aliasing, and text. Not a comprehensive review, but a direct path to powerful applications.
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