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Hardcover Complete Arcane: A Player's Guide to Arcane Magic for All Classes Book

ISBN: 0786934352

ISBN13: 9780786934355

Complete Arcane: A Player's Guide to Arcane Magic for All Classes

(Part of the Dungeons & Dragons Edition 3.5 Series)

A new sourcebook outlining the use of arcane magic by any D&D character. Complete Arcane provides Dungeons & Dragons? players with an in-depth look at how to access traditional arcane magic and use... This description may be from another edition of this product.

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Format: Hardcover

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Dungeons & Dragons Games Gaming

Customer Reviews

5 ratings

Value and Service

I've had many reservations about purchasing anything on line. Not being able to hold a product prior to the purchase sets off so many red flags. But I took a chance on the book that was labeled as "used - excellent condition" and it was better then that. To be honest, I found one tiny, itty-bitty corner that was dog eared, and I may have done that myself. I got the book for near to nothing in a timely manner and it was in perfect condition. I'll buy future materials from them and feel good about it. Thank you all!

All importent tool box

This is one of the best supplemets out there. THe best addtion is the worlock class. The feats have a wide range of uses for spellcasters and no spell casters alike. the spells arnt that great but elemental monolith is a great one. Prestige classes are varied and yet again all classes can benifit by taking a level or two of a spell casting class. It is the esentinal tool box fr your arcanist. buy it now.

Complete Arcane

THis Book is an exelent D & D suplement and provide many useful optoins for caracters using arcane magic.

Lots of Good Stuff, Lots of Filler

The Complete Arcane has one spectacular new core class, several nice prestige classes, a load of fancy new feats, and a bunch of filler. Overall, I consider it a very good purchase, even though about half the book could be excised without hurting anything. The big item, of course, is the warlock core class. Warlocks have a very limited array of magical abilities. However, they have NO daily limits on their use of those abilities. A warlock with the ability to turn invisible can do so at will, as often as he or she wants. A warlock with the ability to fly has that ability forever, all the time. The eldritch blast (a magical attack possessed by all warlocks, increasing in damage as the warlock gains levels) is a ranged touch attack that the warlock can use once a round, every round. The class is very well-designed and skillfully balanced. From the player's perspective, it's fun to be able to use your powers as you need them, without having to keep track of how many you've got left; plus, warlocks are positively dripping with ominous style. From the DM's perspective, it's far easier to plan adventures when the arcane spellcaster's bag of tricks is limited to a handful of spell-like abilities, rather than the wizard's vast array of plot-smashing spells. Finally, it offers a new take on spellcasting for those who find the "spells-per-day" system to be crude and artificial. So what else does "Complete Arcane" offer? There are two new core classes besides the warlock, these being the wu jen and the warmage, but they're both rather lackluster. The wu jen is essentially a wizard variant. They have some interesting techniques, but I really don't see what makes them different enough from wizards to justify a whole new core class. The warmage is for wizards who simply want to blow stuff up, without fooling about with illusions and charms and whatnot. They can wear light armor and have better hit points; they get a sorceror's spells per day, but have to prepare their spells like a wizard, and their spell selection is limited to "destroy things with fire," "destroy things with lightning," "destroy things with force," "just destroy things," etc. Again, I don't think there's enough here to justify a new class. As you'd expect, "Complete Arcane" has an array of new prestige classes, and this is where much of the other good material lies. The wild mage, elemental savant, fatespinner, and Initiate of the Sevenfold Veil are all solid prestige classes. The acolyte of the skin meshes very well with the warlock core class. The other classes vary in quality (the Green Star adept is just silly if you ask me), but there is certainly plenty of material here for interesting characters. The last area of interest in "Complete Arcane" is the list of feats. From the draconic feats for sorcerors to elemental feats to a huge new list of metamagic feats, there is now an long list of attractive options for the spellcaster who has just hit one of those magic

Magic is NEEDED!

If you want to have a powerful or useful/resourceful mage, then this is the book for you. If you don't already have this book then you know that the up front fighters take all the glory in battle b/c they are the strongest. But now with this book it makes mages not only support characters or your diplomats a little better but more importantly a force to be reckoned with on the battle field, such as the War Mage. So, if you want to have even characters throughout the party and not one total dominant player b/c he is the one who so chooses to be the fighter or barbarian but also now the players who idolize the arcane or divine schools can partake in what they were limited in before. So BUY THE BOOK!
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