A gambit always carries a degree of risk. But if it pays off, it might just be worth it. Clockmaker Everett Clarke is betting everything on that idea.
After his wife, Sarah, is lost in a tragic accident, Everett devises a plan: use the time machine they built together to change the past, and make sure this time, she lives. But nothing, especially time travel with a teenage daughter, is ever that simple.
Powered by a volatile crystal known as Luminite, Everett's machine sends him, his daughter Lillian, and their pet goat Daisy back to Ironwood Junction's past, when the town is still taking shape, and its future has yet to be decided.
Stranded there with a broken machine and hunted by the Hellbenders, a ruthless gang that wants the crystal and the man they think wronged them, Everett comes face to face with a devastating truth: the future he's trying to save was set in motion long before he was born -- by his own grandfather To fix the future, Everett must work alongside the man he'd only heard of and the two of them must confront the choices that fractured their family across time.
The Clockmaker's Gambit is an entertaining story about time-travel, family, and the moments we'd do anything to hold onto. Will Everett and Lillian be able to save Sarah? Will Daisy (how did she even get on board?) be a problem or a help? And if the past is changed, how will that impact their future - assuming they can get out of the past?
All of those questions are answered with the intensity, warmth, and humor a tale about time travel deserves. A thoroughly enjoyable book, both now and in the future