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Paperback City of the Spider Queen Book

ISBN: 0786928743

ISBN13: 9780786928743

City of the Spider Queen

A Forgotten Realms superadventure that ties into R.A. Salvatore's War of the Spider Queen novel series. This is the first adventure produced for the Forgotten Realms setting since the Forgotten Realms... This description may be from another edition of this product.

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Format: Paperback

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Dungeons & Dragons Games Gaming

Customer Reviews

4 ratings

Lost Something in the Change to 3.5 - But Still FUN

I completely agree that when this was written for 3.0 it must have been much harder. It does require some fixing, especially the all Drow encounters. It took about 3 months of playing time (3 hours 1/week) to get through, and the PC's gained 4 levels out of it. They did manage to emerge twice before finishing it, but my group is very experienced. It was a good module though, even though it needs a little updating. It's not going to make the PC's rich, not that I remember anyway. I used this module plus the Underdark supplement. Really fun times.

Not What I expected, but ALMOST as good

I bought this adventure hoping for maps and info on Menzoberranzan, as in all the novels I've read, it was referred to as the City of the Spider Queen, City of Spiders, whatever. Instead it's about Myrmidea or whatever, a city I'd never heard of, and I've read 3 of the 6 War of the Spider Queen novels. However, it IS an excellent adventure, from what I've read in it, and, having bought it for a VERY good price, I got my moneys worth and then some.

Gives the DM a break for a while.

The storyline is good, especially if you enjoy killing the drow.One aspect of the adventure that is both good and bad is its length. The adventure is LONG and allows for very little downtime. This means characters have no time to make magic items and worse, wizards in the party don't even have time to learn new spells forcing them to rely on their "free spells" they gain for level advancement. Absolutely can't be done without a cleric, I wouldn't even try. The monsters are tough and a huge portion are undead with level and ability score draining ability which means you need a cleric who can use restoration not to mention healing.Descriptions are good and the adventure does a good job describing how enemies react to PCs such as countermeasures they employ, alert postitions, and battle strategies. Also the "Powered up" stats given for enemies that cast spells on themselves before combat means you don't have to add in the various spell effects yourself.

Nasty Nasty Drow

It's a good epic adventure designed to take the characters from 10-18th level. It does that remarkably well because the monsters and villans are smartly designed and planned and the book is well laid out with clear maps and excellent descriptions.Still there are a few problems. 1). Some of the monsters are tougher than their challenge rating suggests. Drider Vampires are a good example.2). Any party without a rogue and a cleric are in for a rough time. This might seem self-evident, but not every party has one.3). There isn't much downtime. The author makes this a clear point, but characters with item creation feats might as well have spent them in skill focus profession bum. 8 levels is a long time to go without creating any items.
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