This authoritative, comprehensive guide is your bible to Carrara 1. Written for people at all levels of technological know-how, it may be used as a reference book or a tutorial. You'll appreciate the step-by-step instructions and clear explanations enhanced by icons, charts, and hundreds of screenshots. The tips, insights, and shortcuts that appear in each chapter will help you to * Build realistic 3D models, and bring them to life with sophisticated animation effects. * Harness the Vertex modeler and Metaball modelers to create organic objects. * Paint your models and add professional touches, such as texture maps and bump maps. * Create cool landscapes, atmospheres, and other background elements. * Take advantage of the built-in filters to add sophisticated photographic effects. * Enhance realism with shaders, multiple cameras, and lighting. * Save modeling time by using the collision detection and alignment tools. * Integrate fire, fountains, explosions, and other ready-made special effects. * Discover professional tricks for editing and tweaking your animations. A bonus CD-ROM contains a Bryce 4 demo, VideoWave II trial, Goldwave, animations, and highly detailed commercial 3D models. If you're an animator dreaming of spinning logos or dinosaurs locked in battle, you'll find the tools to create them inside the Carrara 1 Bible. You'll see why the entire Bible series carries such an outstanding reputation when the Carrara 1 Bible goes the distance for you.
If you have bought Carrara and are frustrated by the awful manual and tutorial book, GET this book. This book will introduce you to all the basics of Carrara very simply and effectively. I am sure you will learn from it as I did. I learned from it how to use the spline and vertex editors (which I never used in my life before). And it is an excellent substitute for the reference help that manual should provide and does not, or at least does badly. Only two flaws: I would have liked to have a lot more useful content (e.g. shaders) in the CDROM, and the colour pictures really do not justice to what Carrara can do.
A truly great reference
Published by Thriftbooks.com User , 25 years ago
As someone that has been playing with Bryce for a year and wanted to venture into the new world of creating 3D objects, I bought a copy of Carrara. Unlike Bryce, you have to actually create the objects in a scene. When I tried to do this, I promptly got LOST. The Carrara manual was no help as it was incomplete and assumed that I already knew how to make 3D objects. This being all I can say is thank you Mr. Sahlin. You have written a book that assumes nothing. This book took Carrara from being a very costly program that took up space on my hard drive to something that is a joy for me to use. Every step in the book is laid out in a manner that is easy to understand and simple to do. If anyone asks, if you have Carrara this is the book for you.
Fills in the Gaps.
Published by Thriftbooks.com User , 26 years ago
Carrara 1 Bible covers areas that the manual ignored or had misstated due to Carrara's shipping date. A helpful book whether or not the CD is playable.
This is the one
Published by Thriftbooks.com User , 26 years ago
This is definitely the book to buy. The Carrara Bible 1.0 is based on the actual shipping version of the product and includes all the changes and additions left out of the MetaC manual.
A powerful software has now a powerful book
Published by Thriftbooks.com User , 26 years ago
This book covers all the different aspects of Carrara 1.0 and its CD-ROM is packed with the best you can find. You may find that there is too much detail in the book, but soon you will discover why this will help you to become a master of your own talent.
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