The authors--both of whom are technology writers--provide students with the inside track on how to enter the computer game industry by offering advice from a variety of experts in the field. This helpful guide divides the job market into several categories--computer programmers, graphic and sound designers, game developers, promoters, and game testers. Extensive resources examine important colleges and offer a "who's who" guide to the industry. This book is a one-stop shopping guide for any student interested in this exciting field.
Some computer gamers would regard a job of writing new games to be a dream situation. But how to get a realistic assessment of your prospects? Gerardi offers some information. He surveys the various types of careers the industry offers. Not all are coding. Some involve management. Some are more towards the creative aspect. Since programming tools have evolved so rapidly that now they can handle a lot of the numerical gruntwork. Freeing up the developer to focus on the plot or key visuals. The book points out that a current game is produced by a team, with very disparate roles within that team. Useful, if you would like to customise your efforts.
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