This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Scratch: Be a loop hero Unit 2 Google forms: Be a data controller Unit 3 Be a speed surfer Unit 4 Be a storyteller Term 2 Unit 5 Robots can work Unit 6 Be a musician Unit 7 Be a data boss Unit 8 Be an innovator Term 3 Unit 9 Be a code cracker Unit 10 Be a game developer Unit 11 Robots in control Unit 12 Be an artist Glossary
Format:Paperback
Language:English
ISBN:1398368598
ISBN13:9781398368590
Release Date:November 2022
Publisher:Hodder Education
Length:184 Pages
Weight:1.15 lbs.
Dimensions:0.4" x 8.3" x 10.8"
Grade Range:Grades 5 to 7
Recommended
Format: Paperback
Condition: New
$36.53
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