Chap. 1 Rethinking the Human-Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have?.- Chap. 2 Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining.- Chap. 3 Actor Bots.- Chap. 4 Embodied Conversational Agent Avatars in Virtual Worlds.- Chap. 5 Human-Like Combat Behaviour via Multiobjective Neuroevolution.- Chap. 6 Believable Bot Navigation via Playback of Human Traces.- Chap. 7 A Machine Consciousness Approach to the Design of Human-Like Bots.- Chap. 8 ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots.- Chap. 9 Assessing Believability.- Chap. 10 Making Diplomacy Bots Individual.- Chap. 11 Towards Imitation of Human Driving Style in Car Racing Games.
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