Part I: ONTOLOGYChapter 1: What are Technical Artefacts in Patent Practice? A Practice-Based OntologyChapter 2: The Cyberspace Strikes Back: An Ontological Account of Social NetworksChapter 3: Cognitive Artifacts Between Cognitive Sciences and the Philosophy of TechnologyPart II: ETHICSChapter 4: Anticipating Sex Robots: A Critique of the Sociotechnical Vanguard Vision of Sex Robots as 'Good Companions'Chapter 5: The Right and Unfair Aspects of Artificial Womb TechnologyChapter 6: Missed Opportunities: Feminist Grounds for Regulating Transnational Surrogacy, in the AnthropocenePart III: AESTHETICSChapter 7: Computer Art, Technology, and the MediumChapter 8: Breaking the Fourth Wall in VideogamesChapter 9: Games, Artworks, and Hybrids
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