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Beginning 3D Game Assets Development Pipeline: ... 1484271955 Book Cover

Beginning 3D Game Assets Development Pipeline: ...

Edition Description

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know...

Edition Details
Format:Paperback
Language:English
ISBN:1484271955
Format: Paperback
Condition:
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