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Paperback Autodesk 3ds Max 2019: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering Book

ISBN: 1729406262

ISBN13: 9781729406267

Autodesk 3ds Max 2019: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering

DescriptionThe Autodesk 3ds Max 2019: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering book is perfect for both beginners and intermediate users of 3ds Max and for those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects.This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max artist and you will be able to speed up your workflow.

This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every chapter summarizes the topics that will be covered in the chapter. Every chapter of this textbook contains hands-on exercises which instruct users how things can be done in 3ds Max step-by-step.Practicing is one of the best ways to improve skills.

This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of 3ds Max. By the time you're done, you'll be ready to create your own projects using 3ds Max. The rich companion website PADEXI Academy contains additional resources that will help you quickly master 3ds Max.

Key Features

Learn 3ds Max's updated user interface, navigation, tools, functions, and commandsPolygon, subdivision, and spline modeling techniques explained.All modifiers explained.Standard materials and lights explained.Arnold lights, shaders, and rendering techniques explained.Detailed coverage of tools and features.Contains 75 hands-on exercises.Contains practice activities to test the knowledge gained.Additional guidance is provided in form of tips, notes, and cautions.Important terms are in bold face so that you never miss them.The content under "What just happened?" heading explains the working of the instructions.The content under "What next?" heading tells you about the procedure you will follow after completing a step(s).Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources.Tech support from the author.Access to each exercise's initial and final states along with the resources used in hands-on exercises.Quiz to assess the knowledge.Bonus hands-on exercises.Breif Table of Contents

This book is divided into following units:

Unit M1: Introduction to 3ds Max -IUnit M2: Introduction to 3ds Max -IIUnit M3: Geometric Primitives and Architectural ObjectsUnit M4: Polygon ModelingUnit M5: Graphite Modeling ToolsUnit M6: Spline ModelingUnit M7: Modifiers
Unit BM: Bonus Hands-on Exercises Modeling]Unit PM: Practice Activities Modeling]Unit T1: Material EditorsUnit T2: Standard Materials and MapsUnit T3: Physical and Autodesk MaterialsUnit BT: Bonus Hands-on Exercises Texturing]Unit L1: Standard Lighting
Unit L2: Photometric LightsUnit L3: Sunlight and Daylight Systems
Unit A1: Introduction to Arnold
Unit A2: Arnold Lights
Unit A3: Arnold Shaders and Materials
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