Tired of video games in which the sound lags far behind the rest of the user's experience? This book provides information on how game audio is created. It provides a map of the audio development... This description may be from another edition of this product.
This is a very good book for sound designers and composers who want to peek inside game development and take a look around. It demystifies audio development by showing the behind the scenes thought processes. It maps out the planning, process and production methods - just as the title indicates - without going too deeply into any one area. It's a look inside those hallowed halls... I recommend it.
excellent book
Published by Thriftbooks.com User , 16 years ago
It's a shame this is out of print now... This has the most specific information on getting organized in a real development environment and is the only book of it's kind with this type of information. I have several other books on Audio development for games and none of them address the project management aspect that this one does. Grab a used copy if you can.
great book for intro to game audio
Published by Thriftbooks.com User , 18 years ago
The author takes a pretty realistic & easy-to-understand approach to showing how audio works for games. A good "intro to game audio" book!
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