Heroes of Ardenmyst - Part Three of Four: As Head Artificer of the Engineering Corps, Arti oversees research and development at The Academy of High Magical Arts. Here, the Coonkin infuse their magic into machinery in an effort to not only build relations with the Humans, but to supply Ardenmyst with sustainable alternatives to burning coal and oil. Having one of the highest levels of security clearance, and trusted with many of The Academy's secrets, Arti is dispatched on a mission to escort a powerful artifact to the Frostpelt Tribe in the frozen Northern settlement of Chillhaven. When disaster strikes, he finds himself thrust into a quest of survival and seeking answers to the mystery of who, or what, is threatening to destroy them all. While Arti teams up with Twitch and Fidget to do their part in preparation for the battles to come, he also harbors a secret of his own. An unsanctioned device of his own creation which could turn the tide of war, but in the wrong hands, could tear the reality of Ardenmyst to shreds.
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