Adventure Kingdom is back in business In the second volume of this magical graphic novel series from Epic Originals, Clark and Karoline's plans to run a seemingly normal theme park are disrupted when a messenger from the real Adventure Kingdom comes through the portal to summon the land's one true hero on a knightly quest . . .Praise for Adventure Kingdom Vol. 1: "Add this to any collection looking to entice readers who like video games." - School Library Journal With the Iron King safely in exile, the Grand Jerome, Eddie, and the kids reopen the Adventure Kingdom theme park with all the magic and none of the mischief. But they soon find themselves back in a world where magic is real and an old foe with a new name has developed a mesmerizing ability to control people's actions. To save Adventure Kingdom from this con artist's clutches, the kids will have to face some hard choices about trust, friendship, and what it means to be a hero. A true delight for graphic novel and fantasy fans ages 8-10, and a compelling mystery for reluctant readers, this second volume includes a bonus Adventure Kingdom tale outside the main plot line.
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