Lost in the woods, Ada finds a magic window in a tree. A window into another world The dwarves invite her in, and Ada gladly accepts. Once inside the dwarf world, however, Ada is trapped there by a tragic mistake: Lithglib, one of her diminutive new friends, has accidentally broken the Calix, the silver cup that is the source of the dwarves' magic and the world's balance. Now forests grow dark, animals transform into monsters, and earthquakes threaten to tear the world apart. If Ada ever hopes to return home, she must accompany her new dwarf friends, a guilty Lithglib and his ridiculous friend Racket, on their quest to fix the cup before the world is destroyed--and if possible, help Lithglib find redemption.
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