A simple guild job, a haunted skyway, and one reckless captain who wakes the wrong goddess.
Aiden Veylar is very good at three things: charming trouble, flying junk that shouldn't still be airborne, and punching above his Rank until reality blinks first. When the Sky Guild sends him and his mismatched crew to "quietly recalibrate" a dead beacon in the Wastelands, it sounds blissfully boring-easy pay, no politics, minimal explosions.
Naturally, they find:
A forgotten corridor of light buried in the storm-scarred bones of the world.A colossal Anchor Chain linking earth to something that should not be awake.Syndicate poachers and Core-worshipping cultists sniffing after the same secret.And, at the heart of it all, a black-gold card humming with ancient, hungry power.The system calls her a Sentinel. The ruins remember her as a goddess.
Aiden just knows touching that card is a terrible idea-which means he's absolutely going to do it.
Trapped between Guild orders, rival claims, and an awakening intelligence that judges him with every choice he makes, Aiden has one shot to keep his crew alive, his ship in one piece, and the Wastelands out of open war. Power always has a price.
The question is not whether he'll pay it.
It's what-and who-he refuses to spend.
If you like your fantasy loud and cinematic-with found-family banter, dangerous flirtation, a sentient warship who thinks she's a goddess, and just enough game-like mechanics to feel clever without needing a rulebook-this Captain Chaos series is your road in. Expect a charismatically reckless captain, competent women who absolutely know better, slow-burn bonds (emotional and otherwise), and escalating choices where "power has a price" isn't a slogan, it's the bill. Perfect for readers of character-driven progression fantasy, romantasy with teeth, and soft-LitRPG adventure who want scope, heart, and trouble in the sky.