"Who am I?" For some people, this is a philosophical question. For "Trouble" Matthews, it's an existential one. And knowing the answer could be just as deadly as not knowing.
Ridley "Trouble" Matthews is a blank slate when he walks into the city of Porphyry on the planet of Herron's Hope. All he has are the clothes on his back; all he knows of himself is his name ... and that he's running from something or someone.
Good news: Trouble escapes the planet. Bad news? He's shanghaied onto a smuggler's ship and swept up in a blur of intrigue, piracy, and danger, complicated by emergent memories and an array of augmented physical and mental assets of which strength, quickness, and enhanced senses are just the tip of the iceberg.
His growing list of specialized skills raises an urgent question: Why? Why would he have had these particular mods done ... or why were they done to him? As he tries to peer deeper into his own memories, Trouble is less and less sure that he wants to know the truth about them or discover why his dreams are haunted by a child's laughter.