Skip to content
Scan a barcode
Scan
Paperback A Guide to Designing Curricular Games: How to Game the System Book

ISBN: 3319825690

ISBN13: 9783319825694

A Guide to Designing Curricular Games: How to "Game" the System

Select Format

Select Condition ThriftBooks Help Icon

Recommended

Format: Paperback

Condition: New

$159.99
50 Available
Ships within 2-3 days

Book Overview

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Related Subjects

Education Education & Reference

Customer Reviews

0 rating
Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured