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Paperback 3D Studio Max F/X, [With CDROM] Book

ISBN: 1566044278

ISBN13: 9781566044271

3D Studio Max F/X, [With CDROM]

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Format: Paperback

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Customer Reviews

6 ratings

3D studio max f/x

Sadly again I order a book that either comes with a dvd or cd and it comes with an empty sleeve. 2nd book.

New ways of bulding effects

This book shows new ways of building 3D effects. It opened my eyes to a hole new way of using MAX that comes to use in all kinds of projects. If you allready know how to use the max, this book gives you a little extra, that other books does not. This is an extra book, that supliment the inside collection greatly.

Great motivator!!!

This book is definately a book that will give you a spark of imagination. It will also tell you how to put on the screen. This book is a major asset to my Graphics collection and definately worth the money. Buy it and you won't be dissapointed!!

The Best on 3D Studio Max

The tutorial are ver well organized. The models used in the examples are a little complex

This is a Great Book!

I have been interested in 3D graphics, and especially 3D Studio Max, for a few months now. Jon Bell assumes that you already know your way around Max, so this book would be difficult for people who are new to the program to understand. I myself was amazed at what was possible with Max after reading this book. The CD Rom that is included with the book comes with the cinemas created in the tutorials, along with many texture maps, and other goodies. If you are willing to read through this heafty book, you will gain valuble Max Skills that can be applied to many other scenes besides just space and underwater scenes. You'll have fun with this book!!

Wanna blow up things under water while they jump to warp?

Die hard internet junkies may recognize Bell's name from the 3D Studio mail lists and newsgroups, and already know that he is funny, helpful, and incredibly knowledgeable about 3D Studio. For those who haven't seen him anywhere on the internet, you're in for a treat. While this book is definitely not a "Newbie's Guide to MAX", it will help anyone with the fundamentals of MAX down into making the ordinary scenes look incredible. Lighting and scene layout are given thorough treatment throughout the text giving you the foundational elements for doing any serious 3D scene work. Jon covers lasers, outer space effects, warp (or hyperspace effect, as Jon says, it depends on your religion),explosion, shields, underwater caustic effects, and space warp concepts. A CD accompanying the book contains all the models, textures, and animations used in the book, and some to spare. A final plus, is the addition of numerous internet resources conataining information about 3D Studio MAX. Want to blow up your starships underwater while they try to jump into warp? You need this book
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