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Paperback 3D Game Programming with Directx 8.0 (Game Development Series) Book

ISBN: 1584500867

ISBN13: 9781584500865

3D Game Programming with Directx 8.0 (Game Development Series)

Using DirectX 8.0, this book and CD-ROM covers every aspect of a game project cycle including developing music, sound effects, 2D and 3D graphics, and the programming of a first person shooter game.... This description may be from another edition of this product.

Recommended

Format: Paperback

Temporarily Unavailable

We receive 1 copy every 6 months.

Customer Reviews

5 ratings

Not perfect, but good.

While there is a little less programming than I would have liked, the book is pretty good overall. It teaches a great deal about other things such as modelling and graphics. Maybe a different title would be fitting for 2nd edition.

Good Game Development

I normally don't spend time rating books. Getting time to read them is enough of a problem! After reading this over, I decided to list its strong and weak points:Strong:1) It's a good overall guide to game development2) Covers a good range of software3) Uses DirectX 84) Good explanations and you build several programs including a half-life model viewer and 3D shooterWeak:1) Wish there was more information included on modeling2) That's it.Hoping to see what future versions of this book will hold.

Hope VB.NET Book Is This Good

This is the second Crooks (sorry, that's his name) book that I've gotten. Also purchased a VB book and I see from the description that he is doing a VB.NET book. Looking forward to seeing it.

Good Variety

The first half of this book deals mainly with the software that comes with it. It is a great basis for creating graphics, models, sound, and music for anything you might need them for, although it focuses on games. The second have shines some light on some 2D/3D theory and exemplifies this through source-code included on the CD. I give it 5 stars for thoroughness, clearnesss, conciseness, and diversity.

Would give it a Six if Possible!

This is a great book. It covers everything about development including creating low poly models, music, sfx and then puts it into a final project. You also make a Half-Life model viewer and some other projects as well. I've read several other game programming books that were simply "copies" of the SDK info. This book takes a very good approach and allows a beginner or advanced programmer to benefit from it.This is a must have!
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