Many of us have grown up in the era of 16-bit consoles; dreaming that someday we could make video games for those systems or simply know how that little black console was able to move those graphics and give us hours and hours of entertainment. This book aims to be an introduction to the creation of video games for 16-bit consoles, using modern tools such as the use of the SGDK for version 2.00 or higher, and other tools of the 21st century. Focusing more on the use of higher level programming languages such as C; than the use of assembler. Don't doubt it, and create maybe the next homebrew game for this console that has given us all so much.
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