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Paperback Call of Cthulhu: Horror Roleplaying in the Worlds of H. P. Lovecraft, 6th Edition Book

ISBN: 1568821816

ISBN13: 9781568821818

Call of Cthulhu: Horror Roleplaying in the Worlds of H. P. Lovecraft, 6th Edition

(Part of the Call of Cthulhu RPG Series, Cthulhu-Rollenspiel Series, and L'Appel de Cthulhu Series)

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Book Overview

CALL OF CTHULHU is Chaosium?s classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses... This description may be from another edition of this product.

Customer Reviews

4 ratings

Call Of Cthulhu: Horror Roleplaying In the Worlds Of H.P. Lovecraft (5th Edition - Chaosium #2336)

By a waterfall, I’m calling Cthulhu For some reason, this critter is an H.P. Lovecraft (Howard Phillips Lovecraft) classic. I have ordered the 2005 movie. I kept waiting for the action, and somehow it ended before it started. I did not realize how meaningful the title was until the end, when I said, “Oh wow, now I understand. After Francis Wayland Thurston (a professor at Brown University) shuffles off this mortal coil, he leaves papers. His great-nephew, an anthropologist who narrates the story, is shocked to find that France Wayland’s research into what started as a spooky dream to find that he uncovers a cabal of Cthulhu worshipers. But who or what is Cthulhu? We travel with the narrator as he pieces together what Francis suspects. When Cthulhu calls, we may even have to confront him/it ourselves. Buyer tip: check the ISBN, check the page count, and if the author isn’t Lovecraft, assume you’re dealing with an adaptation, a derivative, or a tentacle‑shaped metadata accident.

3rd edition hardcover review

I have always loved CoC and always will. I think that this little gem is what the later editions tried for and some missed. the art was great the organization good, and it truly is a complete rpg. It just has the look and feel of a quality rpg. You can take this book and run a campaign right out the gate (we did every saturday for a year). So if you want a great nostalgia rpg that is complete, come here and enjoy the adventure, for as long as your sanity holds out. Ps Also as a hardcover this is a version that I want on a shelf next to all my Lovecraftian goodness.

A Classic version of the Great Game

This book was originally published by Games Workshop and represents great value (if you don't get silly and pay what some are asking for it). It is the version I played most in my 29 years of running the game. The covers are glossy, heavy card with the artwork originally used for the 3rd ed boxed set. The binding will withstand years of game use. I speak from experience here. Mine got reasonably hard use for a decade and is still in great condition. Inside there are sections for the Player Book, which details character generation, skills and the small number of rules that to be honest I never asked players to learn. BRP is a very simple system to run for a GM (aka "Keeper" in Call of Cthulhu), The Keeper Book which has all the secret stuff in it like the bestiary and madnesses players will eventually suffer if they continue on their quest for Mythos knowledge, and the Sourcebook for the 1920s, a grab bag of facts that is more fun than indispensable. There is also bound in a copy of the Cthulhu Companion, which gives you an additional six scenarios, including one for a Keeper and a single player (a very rare beast indeed). Six color plates are bound into the middle of the book, all on glossy paper. Very nice they are too. The game as represented in this version of the rules is very, very easy for a would-be Keeper to learn and I recommend it as a beginning GM's introduction on Gothic Horror gaming above any of the others. Earlier versions are too expensive and incomplete, later ones are not bound to this degree of hardiness. The rules have changed in detail since this edition was in print. The major differences boil down to "Orate" and "Debate" being combined as "Persuade", and the skill point allocation multiplier having 5 added to it in each case. But this edition of the game is playable, very much so, as it stands.

The best RPG I have ever played

"Call of Cthulhu" is hands-down my favorite RPG. I have been playing it for about 15 years now, and have to yet to get bored with it. In a testament to it's quality, the core rule book has gone through 5 editions without any changes to the core rules. This version, the 5th edition, is improved by higher production value, nicer art, inclusion of spells/artifacts created for various adventures over the years, and the necessary addition of H.P. Lovecraft's signature story, "The Call of Cthulhu.""Call of Cthulhu's" strength is in it's simplicity. The basic d100 system allows for near instant character creation and absorption of the rules. As an RPG, it is a non-combat game that focuses more on roleplaying and atmosphere. (Indeed, investigators who are combat happy will be short lived. "Call of Cthulhu" is famous for it's high body count.) This system has won pretty much every RPG award available. It is the "system of choice" for my regular gaming group of 10 years. Possibly the best roleplaying game ever made.
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