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Paperback Java 3D API Specification [With CD-ROM] [With CD-ROM] Book

ISBN: 0201710412

ISBN13: 9780201710410

Java 3D API Specification [With CD-ROM] [With CD-ROM]

In The Java 3D API Specification, Second Edition, the most current release of the Java 3D API, version 1.2, is fully specified, explained and discussed. This newest version of the API features a... This description may be from another edition of this product.

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Format: Paperback

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Outstanding Technical Reference

I found this to be a very thorough technical reference on the Java 3D environment. Though it's available online through Sun's Java website, the printed version is conducive to bookmarks and highlighting. Keep in mind, though, that this is a technical reference. Sun's website has an excellent tutorial that explains the basic Java 3D constructs and walks you through several program examples.The API introduction describes basic SceneGraph construction, Java 3D's three rendering modes, and has a so-called 'recipe' for writing a Java 3D program. Although the discussion of rendering modes was insightful, I thought the SceneGraph and 'recipe' material was much too brief. The online tutorial does a better job of describing SceneGraph construction, and uses the utility class SimpleUniverse as an alternative to constructing the View BranchGraph by hand.The chapters following the Introduction delve more deeply into the various Scene Graph objects and their construction. The book excels, however, at describing the finer points of Java 3D. Immediate-Mode Rendering, described in Chapter 13, gives the programmer the flexibility of drawing directly to the canvas and eliminates the need to construct the content portion of the scene graph. I'm surprised the book doesn't mention the SimpleUniverse class, because it's basically shown in the minimal scene graphs in Figures 8-2 and 13-1.Appendix C, which describes Java 3D's view model, will be particularly useful to those of you porting OpenGL programs to Java 3D. The appendix is a thorough treatise of the how's and why's of Java 3D's view model, including the little-known Compatibility Mode which supports traditional Camera-based views.Though the book is terse in parts and sometimes requires a bit of digging to find the more esoteric aspects of Java 3D, it is nevertheless an indispensable reference to have on hand.
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