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Paperback Role-Playing Mastery Book

ISBN: 0399512934

ISBN13: 9780399512933

Role-Playing Mastery

DISCOVER ULTIMATE ROLE-PLAYING MASTERY ~ Now for the first time Gary Gygax, co-creator of DUNGEONS & DRAGONSĀ® and founder of TSR, Inc., reveals his tips, tactics and strategies for achieving true... This description may be from another edition of this product.

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Format: Paperback

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Customer Reviews

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The true founder of RPGs shares his vision

You can't get much closer to the source material than this book. Gary Gygax explains, in great detail, his vision of roleplaying and how to do it. In this book, you'll get a glimpse of what his vision was: - A roleplaying community coming together - Strong GMs with a focus on story and a mastery of the rules (versus arguing for it) - PCs working together for a common goal And a lot of other fun, fun, fun details. Gary goes into detail on what these actually means. And let me tell you, it is a very different vision than what we have these days. If you have a chance, please pick it up. It's well worth the read. If anything else, it is a piece of RPG history, and should be read as such by any serious gamer.

Role-Playing Mastery

Role-playing mastery is a highly useful book, in that in Gygax's approach he deals not only in the more defining qualities of both the player and the G.M. but goes into depth on designing factors that need to be addressed in creating new r.p.g.'s and also takes a lateral view on the mechanics of already existing games. This is done in a very positive manner and he even gives reasons as to why he took the direction he did with AD & D..If you want the viewpoint on the how to make or break an excellent nights gaming then take the advice Gygax has lined out in his book, he really knows what he's talking about.

The best RPG guidebook from the guy who started it all!

If you're reading this review, you know who Gary Gygax is. He is a man to equate with Albert Einstien, Da Vinci, and John Romero. Gygax is the inventor of role-playing. Dungeons & Dragons, his first RPG, still remains the best. In this book he discusses all aspects, not just D & D, but all RPGs in general. It will help you deal with problems not discussed in any guidebook, and expand your horizons as a GM. An impetus for imagination expansion and a vehicle for your campaign.
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