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Hardcover Graphics Gems III Book

ISBN: 0124096700

ISBN13: 9780124096707

Graphics Gems III

(Book #3 in the Graphics Gems Series)

A book for graphics programmers, students, researchers, and professionals. This sequel to Graphic Gems (Academic Press, 1990) and Graphic Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modelling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques,...

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Format: Hardcover

Condition: Good

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Customer Reviews

2 ratings

Third in the classic series

I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.Highlights (for me) include an IEEE fast square root, uniform random rotations, triangle-cube intersection, and BSP tree ray tracing. There's tons more.

invaluable collection of gems

It's unbelievable that how they can put those dozens of invaluable gems written by graphics programmer from all over the world together into one book. It's a must for every graphics programmer.
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