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Paperback Game Programming for Teens [With CDROM] Book

ISBN: 1598635182

ISBN13: 9781598635188

Game Programming for Teens [With CDROM]

Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code,...

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Format: Paperback

Condition: Very Good

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Customer Reviews

5 ratings

Excellent

I find some of the reviews quite interesting, since they judge the book based on their opinion of BlitzBasic. Firstly, let me assure you that I have learned a "real" language - I've been a professional software developer for 12 years (C/C++/Delphi/C#).As far as the book goes it is very well written and is aimed at the beginner programmer using BlitzBasic (not Blitz3D but you can still use it). That's it, that's all there is to the book. I still found it useful, however, in quickly picking up BlitzBasic (mostly the language) which allowed me to write 2D games after a day (okay, I've been doing that for years with DX/OpenGL but I'm still impressed that I can write Pong in less than 10 minutes).Why would I use Blitz instead of DirectX/Direct3D/OpenGL? Actually, I use DirectX - I mainly use Blitz for prototyping but I'm finding that for simple to fairly sophisticated things it's all that is needed. For hobbiests and shareware/single member teams Blitz is an ideal way to actually finish something.So, before you knock the book or Blitz - read the book from cover to cover and learn Blitz inside and out, you may be surprised at how much you can do with it. Oh, and get a good IDE - I personally like Protean.

Kudos from another author

In my opinion, there are three groups of enthusiasts in the "gamer" market: Game players who want to make their own games for fun; Programmers who take up game dev as a hobby or a diversion; and those aspiring to become professional game developers. I believe this book excels at catering to the first group, is intriguing to the second, and at least mildly interesting for the third. Reviewers in all three groups will therefore vary in their opinion of this book.I co-authored "Beginner's Guide to DarkBasic...". In early 2002, we considered using BlitzBasic along with DarkBasic, but decided to focus on DarkBasic only, and tailored our book for the "extreme beginner," where it would be useful as a textbook in a "first programming course." I am glad because now there is this excellent BlitzBasic book too, and it nails the subject!Blitz and DBPro seem to be strong competitors. What you should realize when considering this book is, do you have a compiler? Visual C++ and Visual Basic and other compilers are expensive! But tools like BlitzBasic give you a DirectX game engine AND a compiler in one package. While this could easily cost hundreds of dollars for something like Visual C++ and Torque, you get it all in one package, with an easy-to-use script language. With this book, you get a trial version of the compiler, so you won't need any additional software to get started.A final point. Its the CONCEPTS that are important, not the language. Anyone who whines about a book not using C or C++ is immature and a novice in the extreme. Because any competent programmer can glean new knowledge from a book of any language and apply it to his/her own. Shoot, I have used Petzold as a reference when writing about Visual Basic. Maneesh should be congratulated for having written a very accessible book for new programmers and anyone who wants to write their own games without a huge investment of time.

Great for newbies without the headaches of C or VB .net!!!!

The idiot that gave this book a one star and screams that you should learn a "real" programming language is a total moron and misses the point entirely. This book is not about teaching you program languages like C/C++ or VB .net or how to make $100K a year. It is meant to teach you the basics of programming in a fun way by using games as examples. If you have no experience and pick up a book on C++ or .Net or Java, etc. you will quickly become overwhelmed, you will lose your interest and quit. This author prevents that from happening to you!!Get this book, learn the basics, have fun and use this inexpensive book to help you decide if you want to spend a lot more money pursuing your dream. Hey...maybe you have no goal but you want to learn and get some knowledge while having fun...this is the book!!!

I wish I had read this sooner!

I have been wanting to get into game programming for as long as I can remember. I've learned C++ and it's syntax, but was always frustrated when it came time to try and write something with it. I could never get passed writing console applications, and trying to create even a simple program in windows took an absurd amout of time in my opinion, and I eventually gave up. I came across this book in borders (As I myself am a teen ;) ), and was almost swayed away from buying it becase it was based on a "lesser language" (BASIC, or more specifically, Blitz Basic). However after reading some of these reviews, along with still having a desire to create games, I bought the book.I couldn't have been happier with my purchase.The author, although only a teenage himself, is absolutely brilliant. I am in awe at how straightforward and clear his lessons are in the book. I was able to get throught the first 100 pages in less than 2 days, and now I can create practically any text-based game I want!The Language the book is based on, BlitzBasic, is basically noting more than the BASIC language (Which you may have already guessed is just that, basic) with the ability to do many graphical-oriented jobs, among other things. This allows the programmer to work on the code for the game itself, rather than the tedious as extravagant code of graphics libraries, Windows objects, ect.Like a previous reviewer said, this book really gives you the feeling "Yes, I can do this" when the idea of a programming project comes to mind. I actally have a new-found confidence in my programming abilities, and plan on tackling C++ again once I have mastered BlitzBasic.By the way, more information on the BlitzBasic program can be found at www.blitzbasic.com. I am already very impressed, and plan on buying the full version.If you are looking to get started in programming, games or otherwise, teen or not, BUY THIS BOOK!If you're already experienced in programming, and looking for a fun and easy way to get started in game progamming, BUY THIS BOOK!If you're disgruntled with programming games in other languages and looking for an easier method, BUY THIS BOOK!

Wonderful For The Beginner

Don't let the title of this book fool you. It is not just for TEENS. It is written so a teen could understand it, but I have been in programming for over 18 years now, and I learned a good deal from this wonderful book. The author presents the book in a humorous manner to break things up and not stoic like most books on game programming I have read. This book works great for the beginner even someone with no past programming experience. The author starts you out with the basics and builds it up from there. By the time you have completed the book you have completed some games as well. I highly recommend this book to anyone wanting to learn the basics of game programming. Also, I emailed the author and had a response in less than 2 hours, that is what I call service.
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