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Digital Fantasy Painting

Digital Fantasy Painting: A Step-By-Step Guide to Creating Visionary Art On Your Computer


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ISBN: 0823015742
Release Date: October, 2002
Publisher: Watson-Guptill
Description: There’s a powerful fascination in creating fantasy characters and their bewitching environs on the computer screen. Written for anyone who works—or plays—in 3D graphics, Digital Fantasy Painting supplies a treasury of tested techniques that can be applied to any illustration software package.This extraordinary resource is packed with dozens of step-by-step exercises for designing photo-realistic 3D creatures and their strange worlds. Readers will see how to produce simple human skin and bone textures, as well as an entire host of ethereal creatures such as ghosts, spirits, robots, and cyborgs. They’ll discover how to design realistic atmospheric effects as well as capture the surreal world of nightmares, futurescapes, and planetscapes. Computer artists will also find tested techniques for modeling, surfacing, staging, and lighting as well as creating water, glass, and other true-to-life motion effects.Digital Fantasy Painting features a dazzling showcase of the very best fantasy artwork, complete with dozens of tips, examples, and shortcuts that help put the creative process on the fast track. Plus, a special section outlines the myriad software illustration packages available on the market today.
Book Details
Format: Paperback
ISBN: 0823015742
ISBN-13: 9780823015740
Publisher: Watson-Guptill
Release Date:
Length: 160 Pages
Weight: 1.37 lbs.
Dimensions: 0.5 x 7.9 x 9.2 in.
Language: English

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Customer Reviews

5 out of 5 stars5 out of 5 stars5 out of 5 stars5 out of 5 stars5 out of 5 starsA great starting point!
Posted by Eternaldark 112 on 7/11/2005
Hello there. I am a 3D artist and a wannabe indie game designer. A year or two back I had no clue how to start on making art and or what to use. I didn't know what NURBs meant, I didn't know about rigging, texturing, animation, rendering, anything like that. Well, this book isn't going to tell you how to do that but it certainly helped me start out. This book contains breath-taking art from a massive amount of programs and tells you a short walkthrough on how they made it. This is a great book for beginners to get started on, learn some technical terms, know the names of these programs so they can do a little research on them, and get inspiration. This book is amazing! Even if you are an artist you should get this book. It's great!

5 out of 5 stars5 out of 5 stars5 out of 5 stars5 out of 5 stars5 out of 5 starsVery Well Done
Posted by Anonymous on 2/8/2003
Despite the other reviews, I found this book a worthwhile buy as a beginning digital artist. It does not provide an in depth explanation of every program in it, however, it shows a wide variety of artwork from various fantasy artists and gives basic tutorial steps and multiple tips. The work can be found online with some of the tutorials admittedly, but I found it very handy to have good examples and techniques for work sitting in front of me rather than clicking back and forth between multiple online tutorials and whatever program I was working on.

I am not familiar with 3d programs yet but this book gives examples of many different programs and gave me an idea of what programs I might like to try later. The tutorials were comprehensible and easy to follow as well as showcasing a variety of styles. They were not just sketch-detail sketch-end product the way that I've found many other tutoral books to be. Instead it shows the layering and painting process with each of the pieces, which is exactly what I was looking for. If you want nitty-gritty details, I suggest buying the "bible" for whatever program you want to find out more about. There's only so much you can do in a 160 page book, especially if you want an index and title page and whatnot ^.~

5 out of 5 stars5 out of 5 stars5 out of 5 stars5 out of 5 stars5 out of 5 starsA must have for any digital artist's collection
Posted by Anonymous on 3/16/2003
How this book slipped under my nose for so long is amazing. I just recently found it and the book contains some amazing artwork. True, a lot of the book is just gallery work and the "step-by-step" section is more of a step-by-step overview of how certain effects were created. If someone is looking for a how-to book, this isn't the one. The interesting part is that the book fails to focus on any singular 3D app. One masterpiece may be done with poser, another with Lightwave, another with 3D max, another done strictly with photoshop, and yet another may use multiple application.

It truly opens your eyes on the quality available with soem of the apps. This book belongs on your shelf alongside the other non-app specific titles like Digital Lighting and Rendering and Digital Texturing and Painting.

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