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Paperback Beginning .NET Game Programming in VB .NET Book

ISBN: 1590594010

ISBN13: 9781590594018

Beginning .NET Game Programming in VB .NET

This book, Beginning .NET Game Programming in VB .NET, presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including...

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Customer Reviews

2 ratings

you can write OO code in VB!

One of the authors, Weller, recently co-authored a sister book on .NET game programming using C#. Here, Weller and others direct their attention to using VB as a game language. Both books follow a broadly similar approach. Each shows how to access DirectX graphics calls via their chosen languages. For example, this book starts with a basic program in many games. How to recognise collisions between your objects? It shows how VB can be used to write object oriented code in simple fashion. And how .NET enables the code to use the underlying DirectX. The VB OO code is syntactically simpler than the corresponding C++, Java or C# code, though perhaps more verbose. Those of us who use these other languages now have to face the fact that yes, indeed, you can write decent OO code in VB. Another chapter shows what it calls Artifical Intelligence usage. I would just say these are more complex coding than earlier chapters. Game programming books often indulge in such puffery, independent of what languages they use. The book goes on to recapitulate common graphics ideas like textures and meshes, but all in VB. This is not really an algorithms book, so the treatment is more to show how to do it in VB, than a detailed exposition of the methods.

Great book for VB .NET game programming

I have the C# version of this book and wanted to get into VB .NET. This book is clear and concise. I especially liked the Managed DirectX9 introduction. Very cool!
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