In The Girl Who Ran , a man and woman-or, rather, a boy and girl-walk into a village on the dusty red plain where running is a way of life.The boy, Akim, challenges the chief to a race, and makes a wager: If Akim wins, he takes control of the village. If he loses, the chief will take the girl, Carina, as his prize. Carina believes it to be a solid bet, as Akim controls hundreds of villages, and has only lost one race-to her. But when Chief Nazar wins the race, and Carina reluctantly joins the village, the high stakes of the running game becomes clear. Akim isn't just running these races for personal glory; under the control of an evil Djinn, he is amassing an army of zombified plainsmen to rise up against the rule of the Sheik. Carina also has her own objectives, resolving to use her astonishing speed and smarts to help her adopted village. Then war breaks out and the very survival of the other people of the northern plains is at risk, which will require the pursuit and powerful assertion of freedoms not yet granted.
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