Magic is a curse, not a gift. The once great Kingdom of Zaromna shuns magic as nonhuman, evil, and corrupting. The teenage Princess Kazira isn't so sure, especially when she is locked away in an isolated tower by her father, the king. Her only crime-healing a horse by using magic. As stunned as anyone by her new abilities, the princess escapes the castle and leaves her home accompanied only by her horse and dog in hopes of learning to control and...