A high-tech adventure packed with humour, rivalry, and mayhem. Perfect for fans of Anh Do, Ninja Kid, and Diary of a Wimpy Kid
Jack McWalk is the most popular kid in school. He's the soccer hero, the chess champ, and the captain of just about everything. But none of that would be true without one secret weapon: the Hacker Hands gloves, an invention by Jack's brilliant dad that saved the world at the Federation Cup.
Lucia Myers isn't impressed.
She's had enough of Jack getting all the attention. So when their class visits the science museum where Jack's dad works, she spots a chance to even the score. The new invention on display can teleport objects from anywhere in the world, but there's a glitch. It makes copies.
Now Lucia has a pair of Hacker Hands of her own, and she's ready to take control.
With artificial intelligence going haywire and machines doing things they were never meant to do, Jack must step up once again to stop a disaster, this time caused by someone he knows all too well.
Fast-paced, funny, and full of futuristic fun, Hacker Hands 2 is a thrilling read for kids aged 7 to 10 who love science, action, and a good underdog rivalry.