A guide for computer graphics users. This book includes tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. It contains hundreds of software... This description may be from another edition of this product.
CG 101: A computer Graphics Industry Reference Terrence Masson: PUBLISHER: New Riders REVIEWED BY: Barbara RhoadesBOOK REVIEW: CG 101 is a great reference guide. Forgotten what a particular term means? No problem! Just Open CG 101 and look it up. The first 208 pages and a few more inbetween are jam-packed with terminology and what they mean. There are side bar "blurbs" that contain factoids and quotes. This provides great bits of trivia.The next 148 pages tell about the history of the graphics industry and how it has progressed from the start to what we know today. CG 101 tells about the companies and the people who use computer graphics to provide us with entertainment in movies and much more.The 22-page index provides an easy way to find items, people and companies you want to know about. And just in case you wanted to know more than the book has to offer, there are URLs and telephone numbers to give you added places to glean information.
Must read for CG beginners especially
Published by Thriftbooks.com User , 25 years ago
This book covers the bases quite well. Not only is it useful to industry veterans, but more importantly I feel that it's essential reading for people starting out a career in computer graphics. It gives a very detailed background of not only the history of CG production, but also the innovators, movers and shakers, to include production houses and developers. The glossary is very helpful too.
Excellent source for beginner OR advanced level user
Published by Thriftbooks.com User , 26 years ago
This book is an excellent (and fun) fact-filled guide to all aspects of the Computer Graphics industry. But don't be fooled by the title...I've been in the industry 20 years and still learn some new tidbit every time I thumb through it. More than just a how-to book, this is also a very complete look at the history of the industry and many of the people and companies of significance in the evolution of Computer Graphics and Visual Effects, from the earliest analog systems to the most advanced techniques employed by Industrial Light and Magic. Really worth checking out!
The best book of its kind I've read.
Published by Thriftbooks.com User , 26 years ago
This is an impressive, intelligent and compelling book full of sage advice you won't find anywhere else. It's like having your very own personal CG mentor walk you through this fascinating and complex field. Masson keeps it interesting, interweaving his personal experience and keen insights. I found something useful and surprising in every chapter. I'm recommending this wonderful book to my friends.
The Book Every Animator+Effects Artist Has Been Waiting For!
Published by Thriftbooks.com User , 26 years ago
Having heard about the book, CG 101: A Computer Graphics Industry Reference and knowing it has been written by Terrence Masson (ILM). There was no doubt that it would be an excellent book to have. When it arrived I very quickly saw that I was not going to be disappointed in any way! The book covers so many useful topics including milestones of CG back to 1940, comprehensive descriptions of CG "tools of the trade", company profiles, behind-the-scenes stories, etc. Also you can find invaluable information such as CG job descriptions, demo reel guidelines, etcIt is setout in a very comprehensive way, breaking topics down into distinct areas such as Modeling, Compositing, Animating, etc. Each section then contains huge amounts of information on that relevant subject, broken down in alphabetical order, making it very easily to pick up and read and also find things quickly.In choose weather to buy this book I would ask my self these few questions. 1. Am I serious about my CG & FX?2. Do I work in the CG or FX business?3. Do I enjoy CG & FX as either a hobby or interest?4. Am I thinking of starting a career in the CG or FX business?5. Do I want to know as much as possible about these industries?If the answer to any of these question are "Yes" then buy the book, if the answer is "No" then buy the book anyway, you will love it!I have been so impressed with this book that I have writing this review to encourage you to buy it. If you have a list of CG & FX book you planing to buy, like I did, I recommend buying this one first simply because it answers so many of the question that I was unable to find answered else where.I personally would say this book has become on of the most valuably resources I have as a CG & FX artist.... so what are you waiting for, add it your shopping cart, before there all sold out!(Matt D. Leonard, Digital Dreams & Visions)
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